Showing 81 to 87 of 87 results

  • In Renaissance, the newest expansion to the hugely popular, award-winning Dominion series of games, the players are given new cards and mechanics, and for the first time in a Dominion game, wooden tokes, adding even more variability and potential for new strategies, to the game.

    Renaissance introduces all new cards and the mechanics: Villagers, Coffers, Artifacts, and Projects.

    Contents:

    • 300 cards
    • 35 coin tokens
    • 12 wooden cubes
    • Rulebook
    • 6 coffer/villager mats

    Backorder

    MSRP $44.95

    Released on Nov. 9, 2018

    $38.21

  • You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.

    This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.

    Backorder

    MSRP $44.95

    Released on Nov. 17, 2017

    $38.21

  • Number of players: 2-4Age of players: 10++Length: 30 minutes Game Description: You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted. Author: Donald X. Vaccarino

    Backorder

    MSRP $44.95

    Released on Dec. 5, 2016

    $38.21

  • Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.

    the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!

    This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!

    1 Available

    MSRP $45.00

    Released on Jan. 1, 2015

    $38.25 $35.99

  • Use lame excuses to pass ridiculous commitments onto other players and avoid being labeled as the "marrying type" in Marriage Material, the non-collectible card game of matrimonial evasion, where the only way to win is to remain blissfully single!

    Backorder

    MSRP $15.95

    Released on Jan. 1, 2004

    $13.56

  • What's Your Excuse? Management Material - Information Technology is a 110 card, non-collectible game that is easy to learn, fast paced and outrageously funny for anyone who has ever worked. This game pits you against your friends in a race to keep from being promoted to the bowels of management. In this follow-up to the Origins Award nominated Management Material - General Office, join the Information Technology department and try to weasel your way out of impossible corporate projects, with lame and altogether sad excuses. Management Material - Information Technology can be played as a stand-alone game, or mixed into Management Material - General Office to add variety and even funnier story lines of why a person shouldn't have to do the work. Not suitable for overly mature adults or anyone who thinks that corporate life is actually fun.

    Backorder

    MSRP $14.95

    Released on July 9, 2003

    $12.71

  • The card game of cubicle denizens where the only way to win is to remain a corporate peon. Use lame excuses to pass on horrible projects to other players and avoid being promoted to management. Management Material is a non-collectible, 110-card deck that is fast, easy to learn and fun for anyone who has ever worked. Not suitable for overly mature adults, or anyone who thinks corporate life is actually fun.

    1 Available

    MSRP $14.95

    Released on Jan. 1, 2000

    $9.99

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