• This box has 13 Hundred Kingdom Models to either bolster your army or be ready to play or field them on their own as Might of the Orders: Warbands of Legends. This box includes 6 Dice, a measuring tool, 2 sets of 3D punch-out terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!

    Think of this as a 1 player starter for the New Edition of First Blood Might of the Orders - Warbands of Legends. This box contains 17 Hundred Kingdom Models:

    1x Order of the Sword Priory Commander

    4x Order of the Sword

    4x Martyrs of St Lazarus, Dual Kit available

    4x Penitents of St Lazarus, Dual Kit Option Available

    4x Militia Bowmen, Dual Kit Available,

    Including 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!

    HOW THEY PLAY: Strong of will and arm, an Order of the Sword Priory Commander leads a contingent of Silubaster imbued champions in defense of the Hundred Kingdoms. Accompanying their commander is an elite retinue of the Order of the Sword, who are among the mightiest warriors in all of Eä. The afflicted warriors of St. Lazarus march alongside their Order brethren; the impervious Penitents of St. Lazarus form an impenetrable bulwark, as the Martyrs of St. Lazarus throw themselves into the enemy with terrifying fervor and reckless abandon. Militia, mustered from the common folk, join the cause to lend their service as archers or to bolster the battle line of Kleon's finest.

    1 Available for Preorder

    MSRP $69.99

    Released on Oct. 22, 2026

    $54.99

  • 3 Plastic Miniatures, 3 Cavalry Stands, 3 Cavalry Bases, 1 Command Card and assembly instructions.

    The Fallen Pantheon was not composed only of divinities. Countless angels, seraphs, cherubs, thorns, powers, and principalities were incarnated to serve their will and needs. Hundreds, perhaps thousands, of these were destroyed during the Fall, but a few proved more resilient. Individually named and revered, their shrines and statues became loci of power and belief, allowing them to retain a toehold in the Prime Domain after the Theomachy that culled the Pantheon immediately following the Fall. Awakened by the rituals of the ever faithful or commanded by their Fallen Divinities their heavy bodies can soar through the heavens, their memories of flight strong enough to overcome the laws of the world as they Herald the arrival of their Gods in a torrent of bloodshed and murder.

    How they Play in First Blood: Heroes from before the Fall return in service of the Old Dominion once more. These animated simulacra are champions of the battlefield, mighty conquerors and defenders who siphon dark power to imbue their already potent combat capabilities.

    How They Play in TLAOK: Heroes from before the Fall return to serve the Old Dominion once more. These animated simulacra are champions of the battlefield, mighty conquerors and defenders who siphon dark power to enhance their already potent combat capabilities. The Fallen Angels add a layer of versatility to Old Dominion armies that goes far beyond the maneuverability granted by Flying. Dark Awakening allows them to tailor their Special Rules to deliver a powerful strike against virtually any opponent.

    Particularly effective in the late game, when Power Tokens are plentiful, the Fallen Angels force players to find a careful balance: spend too much too early and risk limiting the army’s growth, or wait too long and risk being unable to unleash the Angels’ full power when it matters most.

    You can field them either as a Mainstay for the Theokrator or a Restricted option for the Strategos and Archimandrite.

    1 Available for Preorder

    MSRP $64.99

    Released on Oct. 22, 2026

    $54.99

  • 3 Plastic Miniatures, 3 Cavalry Stands, 3 Cavalry Bases, 1 Command Card and assembly instructions.

    Some of the greatest Heroes and Saints of the Dominion, collectively known as Heralds, were not buried in the grand mausoleums and sepulchers of their predecessors. Their treated remains were encased in stone and metal, becoming ornate statues that provided comfort and solace to their followers long after death. Hazlia's Fall innervated their remains, but for centuries they remained trapped in the protective casings. Only an incredibly high concentration of Hazlia's Dark Power can grant these forms mobility, coursing through their skeletal limbs as dark flame to move their heavy structures while softening the metal. On the battlefield, once exposed to enough power, their blows are unstoppable, their flesh impervious, and their effectiveness uncontested.

    How they Play in First Blood: Vanguarding ahead of the forces of the Old Dominion, Fallen Angels deliver the first blow before the main battle lines clash. Once the chaos of battle erupts, these angelic emissaries serve as guardians for the characters of the Old Dominion.

    How they Play in TLAOK: Vanguarding ahead of the forces of the Old Dominion, Fallen Angels deliver the first blow before the main battle lines clash. Once the chaos of battle erupts, these angelic emissaries seem to appear wherever they are needed most, shifting the tide of battle at a critical moment.

    The Tainted Heralds advance ahead of your main battle lines to engage and outflank Enemy Regiments as they approach. Though highly maneuverable, they can suffer against early-game volley attacks, so they are best used conservatively.

    When commanding the Heralds, you must choose between committing them early and potentially giving up the opportunity to empower them through Heaven’s Descent, or holding them back just long enough for your main line to engage the enemy before unleashing their full potential.

    You can field them either as a Mainstay option for the Fallen Divinity or as a Restricted option for the Hierodeacon.

    1 Available for Preorder

    MSRP $64.99

    Released on Oct. 22, 2026

    $54.99

  • 3 Premium Plastic Miniatures, 3 Brute Stands, 3 Brute Bases, 1 Command Card, Water Rituals Card and assembly instructions. Will also make Marid Sahar.

    There are those Eternals that see perfection as the ultimate goal of all Creation. Since they are perfect, why can't all of Creation be? They have taken upon themselves the heavy burden imposed by their perfection: removing all imperfection from the Domains so that Creation might not be sullied by their presence while making room for more of those things and creatures that they deem worthy. Over untold millennia of open conflict with everything they have become formidable warriors by necessity, as inferior creatures, unable to understand their own inequity, often resist their merciful destruction. Coupled with their incredible resilience and ability to restore themselves, they make unstoppable foes on the battlefield.

    How they Play in First Blood: To the Eternal Destroyers, all else are beneath them as they are the pinnacle of creation. On the battlefield, this disdain only fuels their overwhelming onslaught. Resilient and deadly, these earthen Elementals wreak devastation upon the enemies of the Sorcerer Kings.

    How they Play in TLAOK: To the Eternal Destroyers, all others are beneath them, for they stand at the pinnacle of creation. Once damaged, they rain down a storm of attacks upon enemies foolish enough to provoke their wrath.

    The Destroyers are to enemy formations what a scythe is to crops. While undamaged, they relentlessly tear through lightly armored targets until little remains. Once combat gets heated, however, their Attacks become a storm of unrelenting strikes, Re-Rolling failed Hits and performing additional Clash Actions.

    Much like the Eternal Ikons, the Destroyers present your opponent with a tactical dilemma, leave them unchecked and watch their troops steadily dwindle, or overcommit to bringing them down and risk throwing their entire battle line into disarray.

    You can field them as a Restricted option for the Raj, Maharajah, and Sorcerer.

    1 Available for Preorder

    MSRP $64.99

    Released on Oct. 22, 2026

    $54.99

  • 3 Premium Plastic Miniatures, 3 Brute Stands, 3 Brute Bases, 1 Command Card, Water Rituals Card and assembly instructions. Will also make Marid Sahar.

    There are few creatures as difficult to deal with as the Eternals of the Earth Domain. Possessed of an unfathomable conviction of their own perfection, these powerful elementals cannot be forced or cajoled, their innate arrogance makes them incredibly resistant to this type of overt manipulation. Their ego, though, does make them susceptible to flattery and subterfuge, allowing powerful sorcerers to lay traps for them to willingly blunder into. They are commonly used as guardians and protectors of key structures or locations simply so their summoner doesn't have to deal with their insufferable nature. When gainsaid, insulted, or god forbid, their perfect forms are damaged, they become infuriated, drawing on the very strength of the earth to renew their form and crush their foes.

    How they Play in First Blood: The pristine forms of the Eternal Ikons belie sundering wrath once damaged. Elementals of stone and precious gems, these primordial warriors are stalwart and formidable combatants capable of enduring more than their other elemental kin.

    How they Play in TLAOK: The pristine forms of the Eternal Ikons unleash their wrath once damaged. Enraged elementals of stone and precious gems, they are capable of piercing even the toughest armor and regenerating even the most severe wounds.

    The Ikons present a unique dilemma to your opponent, leave them unchecked and they will steadily tear enemy forces apart, or dare to challenge them and risk unleashing destruction capable of threatening even the greatest of heroes.

    Tactically, their real strength lies in the way they force an opponent to overcommit. If the Ikons survive the initial assault, their retaliation can be brutal. When fielding them, use them as the crux of your battle line. Protect their flanks and, whenever possible, allow only one Enemy Regiment to engage them at a time. If your opponent overcommits, punish their exposed flanks. If they fail to bring the Ikons down, then the wrath of these elementals will be upon them.

    You can field them as a Restricted option for the Raj, Maharajah, and Sorcerer.

    1 Available for Preorder

    MSRP $64.99

    Released on Oct. 22, 2026

    $54.99

  • A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings a Quick Start and Welcome Guide, 31 mininatures, all needed Command Cards, Bases and Stands, assembly manuals, a Conquest EA Paper Map, 12 16mm dice, 2 D Terrain, a Measuring Tool and more....

    This new Sorcerer Kings 1 Player Starter, led by the Maharajah, is loaded with both new Eternal Ikons and Destroyers Brute sets, 12 Ghols, 12 Rajakur and much more. This 31 miniature set is a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood and TLAOK , along with all assembly instructions, a great path of Conquest guide, 12 16mm 6 sided dice, 2D Terrain Set, an EA Paper Map and all necessary command cards, bases and stands. A great value for players! HOW THEY PLAY: Earth-themed, the Court of Earth is the most stable and conservative of the Elemental Courts. Patient and enduring as the mountains themselves, the Court of Earth are masters at forcing the opponent into difficult decisions; whether it is denying a foe his strength, or shoring up their own weaknesses. As a result, the followers of Hormuz contain their opponent, leaving them with few good choices but a headlong attack into painstakingly prepared positions, whereupon they descend upon their foe with the force of an avalanche! A great value for players, a more than 35% discount over the prices if just the units alone were purchased separately. How do the Sorcerer Kings play? Read more about the Sorcerer Kings here - https://www.para-bellum.com/the-sorcerer-kings/

    1 Available for Preorder

    MSRP $159.99

    Released on Oct. 22, 2026

    $139.99

  • Join us for our Radiance Prerelease on Sunday, October 18th to celebrate the release of Riftbound's fifth set!
    Sign-in begins at 4:00pm. If you have an online sign-up, you have until 1415pm to check in before your seat may be given to a walk-in.

    The $35 entry fee covers one Mini-preconstructed deck (15 cards including Champion Legend and Champion Unit), 5 booster packs, and 1 Pre-Rift Promo Card. Each player will also receive at least one 1 Radiance pack for participation at the end of the event.

    The event will be 3 swiss rounds, each Best-of-one games, 35 minute round timer.

    Event Schedule:
    4:00pm - Sign In

    4:15pm - Deckbuilding

    5:00pm - Round 1

    5:35pm - Round 2

    6:10pm - Round 3

    This schedule assumes all rounds go to time. The event is expected to end before 7pm.

    24 Available for Preorder

    Released on Oct. 18, 2026

    $35.00 $33.18

  • Join us for our Radiance Prerelease on Sunday, October 18th to celebrate the release of Riftbound's fifth set!
    Sign-in begins at 12:00pm. If you have an online sign-up, you have until 12:15pm to check in before your seat may be given to a walk-in.

    The $35 entry fee covers one Mini-preconstructed deck (15 cards including Champion Legend and Champion Unit), 5 booster packs, and 1 Pre-Rift Promo Card. Each player will also receive 2 Radiance packs for participation at the end of the event.

    The event will be 3 swiss rounds, each Best-of-one games, 35 minute round timer.

    Event Schedule:
    12:00pm - Sign In

    12:15pm - Deckbuilding

    1:00pm - Round 1

    1:35pm - Round 2

    2:10pm - Round 3

    This schedule assumes all rounds go to time. The event is expected to end before 3pm.

    24 Available for Preorder

    Released on Oct. 18, 2026

    $35.00 $33.18

  • You will need to know the email attached to your order when you check-in at the event. If you have not checked in by 12:15pm, your seat may be given to a walk-in.

    We will be hosting a Hyperia City Pre-Release on Saturday, October 17th at 12:00pm.

    There is a $40 entry fee which covers the cost of prizing and prerelease packs. Each player will receive one prerelease pack which includes:

    • (6) Hyperia City booster packs
    • (1) Promo card
    • (4) Damage Dice
    • (1) Poster
    • (1) Paper box
    • (1) Pack Rush rules pamphlet

    Sign-in will begin at 12:00pm. If you register in advance, a seat will be reserved for you until 12:15pm, at which point any walk-in may take your seat. Players will have half an hour to create a deck of at least 40 cards. These decks aren’t restricted in how many ink types they may contain, and may contain any number of copies of any individual card. Deck building will begin at 12:15pm and round 1 will begin at 12:45pm. Each round will have a timer of 60 minutes, and there will be 3 swiss rounds (best-of-three). The event is expected to end before 4:00pm.

    Each player will receive 2 Hyperia City participation prize packs at the end of the event.

    Event schedule:

    • 12:00pm Sign In
    • 12:15pm Sealed Deckbuilding
    • 12:45pm Swiss Round 1
    • 1:45pm Swiss Round 2
    • 2:45pm Swiss Round 3

    7 Available for Preorder

    In-store pickup only

    Released on Oct. 17, 2026

    $40.00 $37.92

  • Alter Edition

    Tumble back down the rabbit hole and return to Underland with this special set. It's a delight to see our heroes in a whole new light - and to discover the wondrous Forest of Clubs, where even more surprises await. Distorted Reflections Alter Edition is a reprint set that adds 40 unique cards, alternate art URs, and brand-new CSRs to collect! Product Info: 280 unique cards in set, 261 foil variations in set, 15 randomly inserted cards per pack, 24 booster packs per booster box, 6 booster boxes per case. Rarity Distribution: 74C / 87U / 70R / 41SR / 8UR / 8CSR

    3 Available for Preorder

    MSRP $107.99

    Released on Oct. 16, 2026

    $86.40

  • Alter Edition

    Distortion Reflections New-To-Alter Bundle. Fast track your collection of new cards introduced in Distorted Reflections Alter Edition. Each bundle includes four packs containing only cards added in the Alter Edition, making it the perfect way for players who already own DTR1E to expand their existing collection. Product Info: 4 booster packs per bundle, 40 unique cards in set, 7 cards per pack (4U/2R/1SR). ONLY New-to-Alter cards. Each Bundle contains a foil promo (Reckoning's Awake).

    5 Available for Preorder

    MSRP $29.99

    In-store pickup only

    Released on Oct. 16, 2026

    $24.00

  • You will need the email address on your online reservation in order to sign-in at the event.

    Join us for our ninth Grand Archive Store Championship on Sunday, October 11th! Sign-in for the event will begin at 12pm on the day of the event. If you have not signed in by 12:15pm, your seat may be given to a walk-in. Attendance is capped to 16 players.

    The entry fee for the event will be $25 (tax included) and will cover the cost of prize packs for the event. Asphodel/Paradise prize packs will be awarded at a rate of 2 packs per win or bye during the championship.

    Promo information coming soon!

    The format of the event will be Standard Constructed: Players provide their own minimum 60-card Main Deck, maximum 12-card Material Deck, and maximum 15-point Sideboard (material deck cards count as 3 points each, main deck cards are only 1 point each). Players will play 3 (for 8 or less players) or 4 (for 9+ players) swiss rounds. Rounds will be best of 3, and all rounds of Swiss must be played out. A 60 minute round timer will begin 5 minutes after round pairings are posted. Start of game procedures may be completed after pairings are posted even if the round timer has not begun. Play should begin at the start of the 60 minute timer. If time in the round has expired and the winner of the current game is not yet determined, players have up to 5 minutes to finish the game or play 3 additional turns, whichever comes first. The current turn player will be considered as starting on turn 0, after which 3 additional turns are played in total. If, after 5 minutes or the turn limit, there is no winner, the game is considered a draw the player with the most wins thus far in the match is considered the match winner. If neither player has won more games, the match is a draw.

    There will not be an official judge present at the event. Rulings may be made by the tournament organizers as needed to the best of our ability. Those who wish to participate in a Store Championship must meet the following requirements: 1) Have a deck that is legal for the format. 2) Be in good standing. 3) Acknowledge that they are aware of the official rules and are aware of the potential penalties for any infractions done. 4) Agree to accept rulings made by the tournament organizers during the event. 5) Bring a decklist to the event which is legible and fully complete. Card names must be written down in full with the correct spelling and count.

    Event schedule:

    Rounds may begin earlier if all matches are completed before the end of the 60 minute round timer. This schedule assumes all rounds go to time and that there will be enough players for 4 swiss rounds.

    • 12:00pm - Sign in
    • 12:15pm - Round 1 Pairings Posted
    • 1:25pm - Round 2 Pairings Posted
    • 2:35pm - Round 3 Pairings Posted
    • 3:45pm - Round 4 Pairings Posted
    • 4:55pm - Prizes Awarded

    13 Available for Preorder

    In-store pickup only

    Released on Oct. 11, 2026

    $25.00 $23.70

  • Strength and strategy collide in this assembly of Avengers. Hulk and Hulkbuster bring raw force in two very different forms. Vision phases between logic and power, while Winter Soldier fights with the precision of a soldier reborn. Together, they embody the balance of intellect and impact that defines Earth’s Mightiest Heroes.

    • EXPAND YOUR AVENGERS ROSTER: Add Hulk, Hulkbuster, Vision, and Winter Soldier to your Marvel: Crisis Protocol collection, combining overwhelming strength, advanced technology, tactical precision, and synthetic intelligence in one powerful Character Pack.
    • INCLUDES 5 HIGHLY DETAILED MINIATURES: Contains 5 unassembled miniatures, 5 bases, 4 Stat Cards, 5 Team Tactic Cards, 1 punch sheet, and 1 insert to expand your Marvel: Crisis Protocol games with new heroes and tactical options.
    • UNLEASH POWERFUL SYNERGIES: Balance brute force with battlefield strategy as Hulk and Hulkbuster deliver devastating attacks while Vision and Winter Soldier provide mobility, precision, and versatile support for dynamic squad building.
    • BUILD EPIC MARVEL BATTLES: Expand your Avengers affiliation with iconic characters inspired by Marvel Comics, creating new team combinations for competitive play, narrative scenarios, and collectible miniature painting projects.

    Contents:

    5 Miniatures, 5 Bases, 4 Stat Cards, 5 Team Tactic Cards, 1 Punch Sheet, 1 Insert

    MSRP $69.99

    Released on Oct. 9, 2026

    $69.99

  • Power does not rest in daylight. It moves through alleys, whispered deals, and silent strikes. Shadowland Daredevil, Elektra, the Hand Ninjas, and Klaw operate in that space, expanding the reach of the Criminal Syndicate by any means necessary. Together, they offer control through fear, precision, and force.

    • EXPAND YOUR CRIMINAL SYNDICATE: Add Shadowland Daredevil, Elektra, Klaw, and Hand Ninjas to your Marvel: Crisis Protocol roster, bringing fear, precision, and ruthless tactics to every battlefield.
    • INCLUDES 4 HIGHLY DETAILED MINIATURES: This Character Pack contains 4 unassembled miniatures, 4 bases, 4 Stat Cards, 6 Team Tactic Cards, 1 punch sheet, and 1 insert to enhance your Marvel: Crisis Protocol games.
    • MASTER NEW TACTICAL OPTIONS: Combine stealth, coordinated attacks, and battlefield control as these iconic characters introduce new team compositions, synergies, and strategic possibilities for the Criminal Syndicate affiliation.
    • BUILD YOUR MARVEL COLLECTION: Perfect for expanding existing rosters, creating thematic encounters, or painting and displaying highly detailed miniatures inspired by Marvel Comics' legendary heroes and villains.

    Contents:

    4 Miniatures, 4 Bases, 4 Stat Cards, 6 Team Tactic Cards, 1 Punch Sheet, 1 Insert

    MSRP $64.99

    Released on Oct. 9, 2026

    $64.99

  • "You want a piece of me, boy?"

    Marines, Medics, and Marauders - this classic combination has served many commanders faithfully throughout their service. Throw in a Goliath, and this Terran Starter Set provides the perfect 1000 mineral entry point for your first Terran army!

    MSRP $119.00

    Released on Oct. 5, 2026

    $113.05

  • "For the Swarm!"

    Ambush unsuspecting foes with this Zerg Starter Set, providing everything you need to deploy your first 1000 mineral force. With Zerglings in front, Roaches and Hydralisks as support, and a Queen to delegate your commands, their essence will be yours!

    MSRP $119.00

    Released on Oct. 5, 2026

    $113.05

  • Preorderable

    MSRP $69.00

    Released on Oct. 5, 2026

    $65.55

  • Preorderable

    MSRP $39.00

    Released on Oct. 5, 2026

    $37.05

  • Re-experience one of StarCraft's most iconic battlefiends with high ground terrain and a ramp to connect different elevations! The Lost Temple Ramp set is sure to remind many a commander of their days spent advancing up into an entrenched position, or holding it from hordes of enemies themselves.

    MSRP $39.00

    Released on Oct. 5, 2026

    $37.05

  • Ready to roll out!

    The Crucio siege tank is one of the most iconic tools in any modern Terran army, fulfilling both the combined arms support and the long-range artillery support roles with a single vehicle. While its turret shreds through the armor of even the largest targets, the Crucio truly shines once it deploys into Siege Mode, letting it wipe entire squads with a single blast.

    MSRP $79.00

    Released on Oct. 5, 2026

    $75.05

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